Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) by Marshall Harrison (22-Aug-2003) Paperback

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  • Title: Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) by Marshall Harrison (22-Aug-2003) Paperback
  • Author: Marshall Harrison
  • ISBN:
  • Page: 125
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    1 thought on “Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) by Marshall Harrison (22-Aug-2003) Paperback”

    1. Ce livre est sans doute le seul veritable ouvrage traitant de DirectX en C# Il faut avoir deja une bonne connaissance du c# et de directX pour se lancer dans la lecture de l'ouvrage. Néanmoins l'auteur explique precisement et de façon tres concise tout ce qu'il y a a savoir !De plus , il faut savoir que comme le souligne le titre, il s'agit juste d'une "introduction". Mais ce livre constitue tout de meme un excellent point de départ !Je le conseille donc, je regrette juste l'aspect parfois un [...]

    2. If you're looking at engines like axiom, ogre, irrlicht, etc and wondering how they do that THIS is the book for you.Just make sure you've read at least an intro c# book and 1 or 2 direct3d books.I'm loving this book, I've read 1/4th of it over the period of my workshift just can't put it down.Things like octrees were completely confusing me, and lynn does a great job explaining it.-1 star for not doing an octree implementation instead of a quad tree (so far i haven't read the whole book yet), o [...]

    3. Well written and proofread. One of the very few books out there which uses C# for DirectX training. Recommend some familiarity with C# before starting as some issues such as interfaces come up quickly.

    4. I think the word "introduction" in the book's title is the source of some of these bad reviews (that, and source code that initially had some bugs -- that problem has been remedied.e the Apress Forums for updated code). This book is not really introductory and is not really a DirectX9 tutorial. Instead, the author assumes a working knowledge of the DX9 object model and at least a basic knowledge of 3D design fundamentals.What the book does offer is a walk-through for building a working game en [...]

    5. Lynn T. Harrison, Introduction to 3D Game Engine Design in C# (Apress, 2003)The main problem with Lynn Harrison's book is that, well, the code doesn't compile. Which isn't his fault; Microsoft made some changes in the version of the DirectX Software Development Kit that came out just after the book's release that compromised the code. But nine months go by, and no code update? Not a promising sign.That aside, this is a lucid, easy-to-understand book about, well, 3D Game Engine design. There coul [...]

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